The Coalition's War
Sarshan Level 12 Solo Controller
Medium shadow humanoid, shadar-kai XP 3,500 Initiative +10 Senses Perception +15; low-light vision Blood Chaos aura 2; an enemy that ends its turn in the aura takes ongoing 10 acid damage (save ends). HP 650; Bloodied 325 AC 28; Fortitude 25, Reflex 26, Will 25 Resist 20 acid Saving Throws +5 Speed 6; see also shadow attack Action Points 2 m Katar (standard; at-will) ✦ Weapon +17 vs. AC; 1d10 + 6 damage, and ongoing 5 acid damage (save ends). M Triple Attack (standard; at-will) Sarshan makes three katar attacks. M Shadow Attack (standard; recharge ⚄ ⚅ ) ✦ Teleportation Sarshan teleports 6 squares, makes a triple attack and teleports 6 more squares, then becomes insubstantial until the start of his next turn. C Blood Chaos Flare (standard; at-will) ✦ Acid Close blast 5; +16 vs. Fortitude; the target takes ongoing 10 acid damage (save ends). First Failed Saving Throw: The target is slowed and takes ongoing 10 acid damage (save ends). Second Failed Saving Throw: The target is transformed into a mass of slime (treat as petrified; no save). The Remove Affliction ritual can reverse this effect. C Chaos Nova (standard; recharge ⚅ ) ✦ Acid Close burst 1; +15 vs. Fortitude; 4d10 + 5 acid damage. Miss: Half damage. C Chaos Scream (free, when first bloodied; encounter) ✦ Acid Sarshan makes a blood chaos flare attack. Alignment Unaligned Languages Abyssal, Common, Elven, Deep Speech Skills Arcana +23, Diplomacy +23 Str 31 (+16) Dex 19 (+10) Wis 18 (+10) Con 26 (+14) Int 17 (+9) Cha 17 (+9)
A weapons dealer hailing from the Shadowfell, Sarshan has been one of the single greatest woes to the Elsir Vale in recent history. Hired by Zithiruun to weaken Overlook and its surrounding regions (in preparation for full-on githyanki assaults later), he accomplished this feat by arming several large forces of savage humanoids. Even before Sarshan’s meddling, many of these tribes were threats to the safety of civilized people, but with superior weapons and armor of shadar-kai make, they became a force with serious potential.
Luckily, thanks to the efforts of the Death Mockers and the Triage Sarshan’s wishes went largely unfulfilled. He felt no empathy for the lives he was responsible for destroying, especially seeing as how he knew the githyanki would soon be coming to claim whatever portions of the world remained resilient. He sought only to increase his own holdings by cooperating with the githyanki and accepting their generous payments in return for weakening the Vale. His twisted soul was finally snuffed out at his redoubt in the Elemental Chaos. On the shores of the Sea of Fire, Jett impaled him on his silver broadsword by dropping it off the top of a tall tower.