The Coalition's War
A dryad turned lich, who curses her imprisonment in Vaerothim.
Naiethar Traihel Level 23 Solo Controller Medium fey humanoid (plant, undead)
Initiative +18 Senses Perception +16; darkvision Death Thorns (Necrotic) aura 3; any creature without forest walk takes 5 necrotic damage each time it moves or is pushed, pulled, or slid into a square within the aura. HP 872 Bloodied 436; see also indestructible Regeneration 20 (if Naiethar takes radiant damage, regeneration doesn’t function until the end of her next turn).
AC 37; Fortitude 36, Reflex 35, Will 37 Immune disease, poison; Resist 20 necrotic Saving Throws +5 Speed 8 (forest walk); see also necrotic treestride Action Points 2
m Nauseating Claws (standard; at-will) * Necrotic +28 vs. AC; 2d8 + 5 damage, and ongoing 5 necrotic (save ends).
r Branch Blast (standard; at-will) * Necrotic Ranged 10; two attacks, each against a different target; +27 vs. Reflex; 3d6 + 5 damage per attack, and the target is slid 4 squares. At the end of the slide, the target takes 10 ongoing necrotic damage and is restrained (save ends both).
c Necrotic Crush (minor 1/round; at-will) * Psychic Close burst 3; targets one creature restrained by branch blast; +27 vs. Will; 1d6 + 3 damage plus 2d8 psychic damage, and the target is dazed (save ends); First Failed Saving Throw: 2d8 psychic damage; Second Failed Saving Throw: target is instead stunned (save ends).
C Soul Wrath (standard; encounter) * Psychic Close burst 5; +27 vs. Will; 4d12 + 8 psychic damage, and the target is pushed 5 squares and falls prone.
A Venomous Roots (standard; recharge when first bloodied)* Poison Burst 3 within 10; +27 vs. Fortitude; 4d8 + 9 poison damage, and the target is slowed (save ends).
Deceptive Veil (minor; at-will) * Illusion Naiethar can disguise herself to appear as any Medium humanoid, usually a beautiful elf or eladrin. A successful Insight check (opposed by her Bluff check) pierces the disguise.
Necrotic Treestride (move; at-will) * Necrotic, Teleportation Naiethar teleports up to 8 squares if she begins and ends the move adjacent to a tree, a treant, or a plant of Large size or larger. When she teleports in this manner, she deals 10 necrotic damage to all nonplant creatures adjacent to her at the end of the teleport.
Indestructible When Naiethar is reduced to 0 hit points, she dissipates into a spray of dead leaves but is not truly destroyed. She reappears in 1d10 days within 1 square of her phylactery tree, unless the phylactery tree is also destroyed.
Languages Elven, telepathy 10 Skills Arcana +22, Bluff +25, Insight +21, Stealth +23 Str 20 (+16) Dex 24 (+18) Wis 21 (+16) Con 26 (+19) Int 22 (+17) Cha 28 (+20)
Naiethar was once a dryad, the living embodiment of her forest. Her spirit was bonded with that of a mighty oak tree, and she watched over her lands, keeping it safe from the savagery of monsters and the callous progress of civilization. One day, a lich named Onthorirfel built a bastion of dark stone in her forest, known as the Mantled Citadel. She held no love for the lich, as his very existence was a perversion of the natural order. Still, she was powerless to evict him, and he seemed content to stay locked in his redoubt – no army of undead issued forth from his doors, nor did his magics blight the land around him.
And so, she tolerated his presence in her home. Unbeknownst to her, however, was the fact that Onthorirfel was communing with the servants of Tiamat. He was promised great power and wealth in exchange for his service, although it would mean abandoning his current patron, Vecna. Eventually, the lich agreed to the terms. Infuriated at his servant’s betrayal, Vecna banished the Mantled Citadel (and many miles of the forest that surrounded it) to the Shadowfell, sealing it into a demiplane that would come to be called Vaerothim.
Exposed to the fell energies of the Shadowfell, the animals of the woods all perished within a single generation, and were followed by the grasses, flowers, and herbs. The dryad wept as she walked her now silent forest. No birds sang in the branches, no wind rustled the leaves. In time, the lack of sunlight starved even the hardiest of the trees, and the now-useless leaves blackened and fell from their twigs, and they blighted the soil where they landed. As the earth died and the streams dried up, the primal spirits perished, their souls trapped within the husks of the trees by their unimaginable anguish.
Naiethar went mad with grief, and as she spent many lifetimes watching her entire world die around her, her oak began to wither as well. But for some reason (perhaps the fragments of rituals cast off by Onthorirfel), she did not die – even after she had long became the last living thing in the forest. Over the centuries, her hide blackened, and her limbs became sharp and cruel. The bond between her and the oak became twisted, and she began to resemble that which she hated the most – a lich.
When the Champions found her, she attacked them out of paranoia. The only living things she had seen since coming to Vaerothim were the few servants of Tiamat that ventured beyond the Citadel, and none of them had shown her anything but violence. But something about their manner brought her back from the brink of insanity – perhaps Komè’s peaceful demeanor or Erdanen’s elven words. She begged them to end her torment by taking a sprig from her oak and planting it in the Mortal World. Komè agreed readily, even going so far as to heal the burns Ionen had inflicted on her tree, and to protect it with a Forbiddance ritual until such time as he could leave Vaerothim.