The Coalition's War
Leader of the death giants, and the keeper of Arantor.
Bahlik Gur Level 23 Elite Soldier
Large shadow humanoid (giant) XP 10,200 Initiative +18 Senses Perception +19; darkvision Soulcatcher aura 5; a creature that dies within the aura bestows one soul shard to bahlik gur (see soul shroud). HP 434; Bloodied 217 AC 42; Fortitude 39, Reflex 33, Will 33 Resist 20 necrotic Saving Throws + 2 Speed 7 Action Points 1
m Mace (standard; at-will) ✦ Weapon Reach 2; +29 vs. AC; 2d8 + 6 damage, and the target is marked.
M Double Attack (standard; at-will) ✦ Weapon Bahlik Gur makes two mace attacks. If he hits two targets with them, he gains a +2 bonus to his next attack roll.
C Press the Attack (move; at-will) Close burst 10; targets 1 ally; the target can take a move action as a free action.
Battle Fervor Bahlik Gur scores critical hits on attack rolls of 19 or 20. Death Guardian (immediate interrupt, when an enemy marked by Bahlik Gur makes an attack that does not include Bahlik Gur)
Bahlik Gur makes a mace attack against the enemy. Soul Shield (free, when an ally within 5 squares is targeted by an attack) Bahlik Gur expends one soul shard and the ally gains a +4 bonus to all defenses against the attack.
Consume Soul Shard (minor; at-will) ✦ Healing Bahlik Gur expends one soul shard and regains 20 hit points.
Soul Shroud The soul shroud contains soul shards that swirl around Bahlik Gur to protect and empower it. At the beginning of an encounter, the soul shroud contains four soul shards. While the soul shroud is depleted of soul shards, Bahlik Gur takes a –2 penalty to attack rolls.
Alignment Evil Languages Giant Skills Intimidate + 18 Str 28 (+20) Dex 20 (+16) Wis 16 (+14) Con 25 (+18) Int 12 (+12) Cha 15 (+13)
Equipment plate armor, heavy shield, mace
In the dread domain of Monadhan, the death giants are the servants of its darklord, Arantor. The leader of these giants is Bahlik Gur, a vision of doom with his hulking form and wall-like shield. He ensures there are constant patrols throughout Arantor’s caverns, ensuring that all intruders will be stopped before they can interrupt the mad dragon’s torment.
No one knows why these former servants of the primordials are so honor-bound to this service, or how they came to the dominion in the first place. With Bahlik Gur’s death by Ionen’s hand, the Champions may never know.