The Coalition's War
A woman of high authority, who rules over the Citadel Mercane.
Trethrix Level 23 Elite Controller
Medium ??? XP 10,200
Initiative +16 Senses Perception +22; truesight 6 HP 428; Bloodied 214 AC 40; Fortitude 35, Reflex 38, Will 36 Resist 15 psychic, 15 variable (2/encounter; see “Resist,” Monster Manual, page 282) Saving Throws +2 Speed 6 Action Points 1
m Beguiling Claws (standard; at-will) F Charm +26 vs. AC; 1d6 + 5 damage, and the target is blinded (save ends).
R Bind (minor; recharges when enforce contract is used) F Charm, Psychic Ranged sight; no attack roll required; the target chooses to take ongoing 20 psychic damage (save ends) or be dominated (save ends); see also enforce contract.
C Mind Stab (standard; encounter) F Fear, Psychic Close burst 5; targets enemies; +28 vs. Will; 5d6 + 9 psychic damage, and the target moves its speed away from Trethrix.
Enforce Contract (immediate reaction, when an enemy’s melee or ranged attack targets Trethrix; recharges when bind is used) F Charm The attack targets the creature affected by Trethrix’s bind power instead of Trethrix. Using this power ends the bind effect on that creature.
Vanish (immediate reaction, when an enemy hits Trethrix; recharge 5 6) F Illusion Trethrix shifts 3 squares and is invisible until the end of its next turn or until it attacks.
Alignment Evil Languages All Skills Bluff +23, Diplomacy +23, Insight +22 Str 14 (+13) Dex 20 (+16) Wis 23 (+17) Con 22 (+17) Int 28 (+20) Cha 25 (+18)
Equipment fine clothing
Trethix was one of the Seven Diamonds, the rulers of the Citadel Mercane. The diamonds set up operations in the Inner Sphere, the interior of the strange mini-planetoid on which many of the Citadel’s buildings stand. Rumor has it that the Inner Sphere contains a paradise where the Diamonds want for nothing, but Trethix left it with an unusual frequency, floating along the orbiting stalls of the bazaar and keeping watch on the day-to-day trading.