A ranger that can't tell the difference between friend and foe.


====== Created Using Wizards of the Coast D&D Character Builder ====== Bugug, level 17 Bugbear, Ranger, Blade Dancer Fighting Style: Two-Blade Fighting Style Ranger: Prime Shot Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)

FINAL ABILITY SCORES Str 22, Con 15, Dex 16, Int 9, Wis 18, Cha 11.

STARTING ABILITY SCORES Str 16, Con 13, Dex 13, Int 8, Wis 15, Cha 10.

AC: 31 Fort: 29 Reflex: 26 Will: 26 HP: 124 Surges: 8 Surge Value: 31

TRAINED SKILLS Nature +17, Acrobatics +16, Perception +17, Athletics +19, Stealth +18

UNTRAINED SKILLS Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +12, Endurance +10, Heal +12, History +7, Insight +12, Intimidate +10, Religion +7, Streetwise +8, Thievery +11

FEATS Level 1: Lethal Hunter Level 2: Weapon Focus (Heavy Blade) Level 4: Two-Weapon Fighting Level 6: Weapon Proficiency (Bastard sword) Level 8: Weapon Expertise (Heavy Blade) Level 10: Two-Weapon Defense Level 11: Prime Punisher Level 12: Called Shot Level 14: Armor Specialization (Hide) Level 16: Prime Quarry

POWERS Ranger at-will 1: Shield of Blades Ranger at-will 1: Twin Strike Ranger encounter 1: Evasive Strike Ranger daily 1: Sudden Strike Ranger utility 2: Yield Ground Ranger encounter 3: Cut and Run Ranger daily 5: Frenzied Skirmish Ranger utility 6: Serpentine Dodge Ranger encounter 7: Lashing Leaves Ranger daily 9: Attacks on the Run Ranger utility 10: Expeditious Stride Ranger encounter 13: Armor Splinter (replaces Evasive Strike) Ranger daily 15: Blade Cascade (replaces Sudden Strike) Ranger utility 16: Mirror of Steel Ranger encounter 17: Untamed Outburst (replaces Cut and Run)

ITEMS Iron Armbands of Power (heroic tier), Boots of the Fencing Master (heroic tier), Gauntlets of Blood (heroic tier), Circlet of Indomitability (heroic tier), Adventurer’s Kit, Chain (10 ft.), Climber’s Kit, Everburning Torch, Footpads, Grappling Hook (3), Silk Rope (50 ft.) (3), Predator’s Hide Hide Armor +4, Cloak of Displacement +3, Verdant Silence Bastard sword (Large) +4, Magic Bastard sword (Large) +4, Diamond Cincture (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Bugug is a fearsome warrior, a terror wielding twin swords, each half again as large and heavy as a standard bastard sword. He wastes no words on his enemies, charging forward into battle and laying into them with brutally accurate strokes.

For all his might, though, Bugug was not gifted with an especially large portion of brainpower. He is convinced that the people he fights alongside are not his allies. He does not know the definition of “ally,” there is only “foe,” and “guy I’m not killing yet.”

Also, Bugug does not believe in pants. But we make him wear them anyway.

Originally, Bugug was a slave captured by Cachlain, doomed to fight (and be killed by) an enormous Blackroot Treant. After helping the Coalition to defeat Virizan, Cachlain was more than happy to present him as a gift to Jett and the other Champions.

During the assault against Garaitha’s Anvil, the Cev’ren’s control deck was damaged by Jett in a fit of rage. The ship started careening toward the ground, dragging the Sacrifice with it. Jett and Bugug scrambled to get back aboard their vessel while Erdanen and Guts began to cut the lines attaching the two ships. With only one cord remaining, Jett leapt back aboard and burnt through it, realizing too late that he had doomed Bugug.

With the ship quickly losing altitude, Bugug jumped as hard as he could from the deck of the Cev’ren, only to come up short. He screamed “Master!” as he fell away from Jett, hitting the ground only to be crushed beneath the crashing ship.


The Coalition's War the Race Class