The nightmare-riding, wet-coughing, fullblade-wielding dragonborn cleric.


Sokaris, level 15 Dragonborn, Cleric, Warpriest Soul of Sorcery: Soul of Sorcery Psychic Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES Str 20, Con 9, Dex 15, Int 11, Wis 14, Cha 22.

STARTING ABILITY SCORES Str 14, Con 8, Dex 14, Int 10, Wis 13, Cha 16.

AC: 30 Fort: 25 Reflex: 24 Will: 28 HP: 114 Surges: 6 Surge Value: 27

TRAINED SKILLS Religion +12, Insight +14, Diplomacy +18, Heal +14

UNTRAINED SKILLS Acrobatics +9, Arcana +7, Bluff +13, Dungeoneering +9, Endurance +6, History +9, Intimidate +15, Nature +9, Perception +9, Stealth +9, Streetwise +13, Thievery +9, Athletics +12

FEATS Cleric: Ritual Caster Level 1: Focused Expertise (Scythe) Level 2: Healer’s Implement Level 4: Improved Initiative Level 6: Toughness Level 8: Soul of Sorcery Level 10: Mounted Combat Level 11: Armor Specialization (Chainmail) Level 12: Unfailing Courage Level 14: Lightning Reflexes

POWERS Channel Divinity: Healer’s Mercy Cleric at-will 1: Recovery Strike Cleric at-will 1: Astral Seal Cleric encounter 1: Healing Strike Cleric daily 1: Avenging Flame Cleric utility 2: Life Transference Cleric encounter 3: Bane Cleric daily 5: Weapon of the Gods Cleric utility 6: Bastion of Health Cleric encounter 7: Strike of Judgment Cleric daily 9: Crucial Resurgence Cleric utility 10: Word of Vigor Cleric encounter 13: Inspiring Strike (replaces Bane) Cleric daily 15: Divine Reprisal (replaces Avenging Flame)

ITEMS Ritual Book, Scythe of Evil Undone +3, Agile Braidmail Armor +3, Healer’s Brooch +3, Nightmare, Impenetrable Barding (heroic tier), Adventurer’s Kit, Chain (10 ft.), Crowbar, Everburning Torch, Grappling Hook (2), Journeybreads (10), Rope, Silk (50 ft.) (2), Waterskin, Wine, Bottle (5), Ring of Shadow Guard (paragon tier) RITUALS Gentle Repose


Following the Arkhosian tradition, Sokaris trained from a young age to one day enter the military. He trained long and hard with huge blades and heavy armor, and he soon grew much stronger than his peers. His family was incredibly proud of him, and his commanding officers couldn’t ask for a more capable soldier.

But each day of his lengthy training seemed to wear him out more and more. He kept his strength, but at length he felt himself less able to wear his mail for long periods, and he found his opponents’ blows more rattling. Eventually, the healer in his outpost diagnosed him with a crippling illness called mummy rot – he must have been exposed to it while out on one of his training missions, battling the undead.

The healer was able to slow its progress, but by the time he did so, Sokaris was nearly bedridden. The military discharged him before he ever saw a real assignment, and he left home, refusing to burden his family with the cost it would take to coddle him in his weakened state. He hitched a ride on a caravan and made it to Overlook, but the guards wouldn’t let him past Lowtown for fear that his ailment was contagious.

One day, Jayne found the once proud warrior lying in the street. Still bearing his armor and weapons, his foreboding appearance had scared off the Lost Ones, the opportunistic thieves’ guild who would otherwise have stripped him of all valuables. Despite his looks, Jayne’s connection with the Raven Queen let him see the truth: Sokaris was dying.

“Do you need help friend?” the deva asked him.

Sokaris groaned, unable to move. “I am resigned to my fate.”

“Do you not wish to live? Surely with medicine and healing, you can be kept alive.”

“My family wished to keep me alive, but doing so is costly, and there is little chance of my recovery. Better for me to die if can serve no purpose but to weigh down others.”

Jayne smiled. “So you have embraced death… not many mortals can. But you have seen that life is only precious if it is put to good use. You would make an excellent cleric for the Dark Lady.”

“Don’t you mean would have?”

Wordlessly, Jayne laid his hand upon Sokaris’ forehead, and the sickness left him. He could feel that his body had been permanently ravaged by the illness, but some of his old strength still remained, and he managed to stand once again. “If you would use your life for the good of all, then fight for us. The siege in this city was only the beginning of a war fast descending upon us. Find my allies in Sayre, lend them your blade, and go with my blessing.”

Sokaris got up, praising the Raven Queen and Jayne, breaking into a run as he left for Sayre.

He served the Coalition well, but he met his fate at Garaitha’s Anvil.

Sokaris and the Nightmare

On the road to Sayre, Sokaris traveled alone through a dangerous wilderness. As he lay down to make camp one night, he heard the sound of hooves galloping down a nearby trail. As he got up to investigate, he saw what looked like several torchlights swiftly approaching the clearing, and he leapt aside just as something crashed into his tent.

All at once the forest around him was lit up with the flaming mantle of the shadowy steed, its crimson eyes wide with feral anger. Sokaris coughed as the smoke snorted out by the beast began to surround him, but managed to stay ahead of it as it set his camp ablaze. Throwing caution to the wind, he leapt atop it, managing to wrestle the nightmare to the ground as he drew his blade.

The creature froze as he held his weapon to its throat; it seemed to understand its situation, even if it couldn’t talk. Sokaris hesitated, searching for a sign of understanding in the shadow’s eyes. Finally, he put his sword away, saying, “You don’t need to die, but your life only has meaning if you put it to good use.”

Far from its home, and having been bested by a strong soul, the nightmare became Sokaris’ faithful steed.


The Coalition's War the Race Class