Odos

The blind old elder of the githzerai.

Description:

Odos, Githzerai Elder Level 16 Elite Controller

Medium natural humanoid (blind) Initiative +15 Senses Perception +20, blindsight 20 HP 312; Bloodied 156 AC 30; Fortitude 28, Reflex 28, Will 30; see also iron mind Saving Throws +2 Speed 8 Action Points 1

m Hammer Strike (standard; at-will) +21 vs. AC (crit 19–20); 2d8 + 5 damage, and the target is knocked prone.

M Hammering Flurry (standard; at-will) The githzerai elder makes two hammer strike attacks.

M Knock Out of Sync (standard; at-will) +21 vs. AC (crit 19-20); 3d8 + 5 damage, and the target’s initiative count is reduced by 5. If the target’s initiative count is reduced below 0, it loses its next turn and then reenters the initiative count at 20.

R Jumping Sparks (standard; at-will) ✦ Lightning, Teleportation Ranged 10; targets three creatures; +19 vs. Fortitude (no attack roll required for allies); enemies take 2d8 + 7 lightning damage, and the target teleports 7 squares, to an unoccupied space of the elder’s choosing.

C Psychic Blows (standard; recharges when first bloodied) ✦ Psychic Close burst 5; targets enemies; +20 vs. Will; 2d8 + 5 psychic damage.

Avenging Storm (immediate interrupt, when targeted by a ranged or area attack; encounter) ✦ Teleportation A ranged attack targets another creature within 10 squares of the elder. The elder teleports 10 squares into a square adjacent to the attacker and makes two hammer fist attacks.

Iron Mind (immediate interrupt, when the githzerai elder would be hit by an attack; encounter) Odos gains a +2 bonus to all defenses until the end of his next turn.

Alignment Unaligned Languages Common, Deep Speech Skills Acrobatics +20, Athletics +18, Insight +20 Str 16 (+11) Dex 21 (+13) Wis 24 (+15) Con 20 (+13) Int 15 (+10) Cha 15 (+10)

Bio:

The last of the three githzerai elders to travel to the mortal realm, Odos now leads the remnants of the monastic orders that assembled at the fortress of Akma’ad. Though originally he was against leading his people into a costly war against their former brothers, the githyanki, he has become ingratiated to the efforts of the Coalition. After all, their quick response is the only reason he’s still alive.

After a small amount of convincing, Odos threw in with the members of the Elsir Vale and the rest of the mortal world, and agreed to become the githzerai representative on the Coalition Council.

Currently, he and Guts are now undertaking the arduous task of bridging the gap between them and the githyanki.

Odos

The Coalition's War elfshire