Fangren

Description:

Fangren, Gnoll Shaman Level 11 Elite Controller (Leader)

Medium natural humanoid XP 1,200 Initiative +8 Senses Perception +7; low-light vision Bloodlust aura 3; all allies within the aura gain a +2 bonus to attack rolls. HP 228; Bloodied 114 AC 27; Fortitude 25, Reflex 22, Will 26 Resist 10 variable (1/encounter; MM 282) S aving Throws +2 S peed 7 Action Points 1 m Caustic Touch (standard; at-will) ✦ Fire +15 vs. Reflex; 2d6 + 5 fire damage, or 2d6 + 7 damage while bloodied; see also pack attack. r Chaos Bolt (standard; at-will) +14 vs. Reflex; 2d4 + 5 damage, and the target is slowed until the end of Fangren’s next turn. M Blastback (standard; recharge 5 6 ) ✦ Fire +15 vs. Reflex; 4d8 + 5 fire damage, or 4d8 + 7 fire damage while bloodied, and the target is pushed 6 squares; see also pack attack. A Vortex of Chaos (standard, encounter) ✦ Fire, Psychic Area burst 1 within 10; +13 vs. Reflex; 3d10 + 6 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both). Favor of Yeenoghu (minor 1/round; at-will) The Claw of Yeenoghu (see page 91) makes one attack. S hun the Nonbeliever (immediate reaction; when an enemy moves adjacent to Fangren; at-will) The target slides 3 squares. Pack Attack Fangren deals an extra 5 damage on melee attacks against an enemy that has two or more of Fangren’s allies adjacent to it. Alignment Chaotic evil Languages Abyssal, Common S kills Arcana +13, Religion +15 S tr 12 (+6) Dex 13 (+6) Wis 15 (+7) Con 18 (+9) Int 16 (+8) Cha 21 (+10) Equipment ritual robes, 4 sacrificial daggers

Bio:

Leader of the Wicked fang gnoll cult, he operated out of an abandoned githzerai structure known as Fortress Graystone. Thanks to Sarshan, his group was supplied with superior shadar-kai weapons and set about terrorizing the Elsir Vale.

He sought to use the instability of his hideout to open a rift to the abyss in order to gain favor with the demon lord Yeenoghu, but was defeated by the Death Mockers.

Fangren

The Coalition's War elfshire