Fangren, Gnoll Shaman Level 11 Elite Controller (Leader)

Medium natural humanoid XP 1,200 Initiative +8 Senses Perception +7; low-light vision Bloodlust aura 3; all allies within the aura gain a +2 bonus to attack rolls. HP 228; Bloodied 114 AC 27; Fortitude 25, Reflex 22, Will 26 Resist 10 variable (1/encounter; MM 282) S aving Throws +2 S peed 7 Action Points 1 m Caustic Touch (standard; at-will) ✦ Fire +15 vs. Reflex; 2d6 + 5 fire damage, or 2d6 + 7 damage while bloodied; see also pack attack. r Chaos Bolt (standard; at-will) +14 vs. Reflex; 2d4 + 5 damage, and the target is slowed until the end of Fangren’s next turn. M Blastback (standard; recharge 5 6 ) ✦ Fire +15 vs. Reflex; 4d8 + 5 fire damage, or 4d8 + 7 fire damage while bloodied, and the target is pushed 6 squares; see also pack attack. A Vortex of Chaos (standard, encounter) ✦ Fire, Psychic Area burst 1 within 10; +13 vs. Reflex; 3d10 + 6 fire damage, and target takes ongoing 10 psychic damage and is dazed (save ends both). Favor of Yeenoghu (minor 1/round; at-will) The Claw of Yeenoghu (see page 91) makes one attack. S hun the Nonbeliever (immediate reaction; when an enemy moves adjacent to Fangren; at-will) The target slides 3 squares. Pack Attack Fangren deals an extra 5 damage on melee attacks against an enemy that has two or more of Fangren’s allies adjacent to it. Alignment Chaotic evil Languages Abyssal, Common S kills Arcana +13, Religion +15 S tr 12 (+6) Dex 13 (+6) Wis 15 (+7) Con 18 (+9) Int 16 (+8) Cha 21 (+10) Equipment ritual robes, 4 sacrificial daggers


Leader of the Wicked fang gnoll cult, he operated out of an abandoned githzerai structure known as Fortress Graystone. Thanks to Sarshan, his group was supplied with superior shadar-kai weapons and set about terrorizing the Elsir Vale.

He sought to use the instability of his hideout to open a rift to the abyss in order to gain favor with the demon lord Yeenoghu, but was defeated by the Death Mockers.


The Coalition's War elfshire