The Coalition's War

Interlude: End of the War

Sayre celebrates, and Amyria thanks her Champions.

Upon their triumphant return from Tu’narath, the Champions informed Amyria of their numerous accomplishments. She had only expected them to find a new ally when she sent them to the Citadel Mercane – to hear that they had ended the war entirely was almost too much to believe! However, by the day’s end, Gith’s people were in contact with her, drawing up the official treaties that would end all hostilities for the next thousand years.

Amyria immediately passed on the good news to the Coalition’s council members, who were overjoyed to hear that their lands and people were finally safe. They moved to dissolve their wartime alliance, but the deva stayed their hands. She asked them to consider all that they had accomplished while united under a common banner, and to imagine what their combined resources could accomplish now that there was no enemy to threaten them. The assembled leaders chafed at the idea of keeping their nations bent to a central power. They thanked Amyria for all she had done, and even the more stubborn members present admitted that the relatively bloodless end to the war was due entirely to her oft-disputed leadership. But now that the threat had passed, shouldn’t they be allowed to rule their own realms as they chose?

Amyria had no desire in her heart to bend the council members to her will, ruling over them like a tyrant. And so, after repeating her desire to see the nations of the Platinum Shield Coalition continue to work together to achieve great things, she declared she would step down as council leader after finalizing the githyanki treaties, leaving the council members as equals.

By her order, Sayre became the center of a grand festival to celebrate the end of the war. She declared a day of mourning for those who made the ultimate sacrifice to ensure the life and liberty of all those who dwelled in the mortal realm. Grave markers were erected on a rocky outcropping of the mountains north of the town, where the tombstones would watch forever over the land they had saved. Names were carved in what seemed like endless lists across the stone: Bugug, Ea, Divian Torrance, Bram Ironfell, Gallia, High Priest Durkik, Kalad, Sokaris, and Ziggy were given places of honor among the thousands of names from the battles at Overlook, Sherrbyr, Garaitha’s Anvil, and elsewhere.

This day of grieving was followed by a week of feasting, parades, and thanksgiving – the streets were filled with music and parades, and even the lowliest beggar ate like a king. The names of the Champions were cheered from every tavern and stall, and no one paid a cent for the festivities. Much of it was given freely by the thankful merchants, and everything else was funded by the eccentric Fariex.

As the festivities drew to a close, Amyria summoned all the remaining Champions to their meeting place at the city hall to personally thank them for their efforts.

To the mysterious Anton, she gave a curt nod and a brief expression of gratitude for his help in capturing the Fane of Chaniir and rescuing Jett from Sangwyr’s minions. However, she also made it plain that his presence often hindered diplomatic efforts, and his vermin seemed prone to alienating the other Champions. The druid never smiled as he accepted her lackluster gratitude and left the room, off to continue his vigil over the Feywild.

Although Bressal Steelhoof was absent, she let it be known that he was invaluable in the defense of Overlook, but her concern for his character was profound. Since the death of Gallia, he had known no peace, and abandoned the Coalition in the middle of the war. In the weeks before his departure, his temperament had grown dark, and he had made it obvious that he had renounced Kord for Bane. This forsaking of his patron had deeply disappointed her, and she hoped he had found himself again while away from the battlefield.

Bugug’s death at Garaitha’s Anvil was sudden and shocking to everyone. Since his unexpected recruitment from the ranks of Cachlain’s slaves, he had been a tireless opponent of the githyanki, deployed in several missions and felling countless foes. His death was tragic and unnecessary, but in times of war, such is the fate of many good soldiers. His mind was never keen, but his heart was determined and his sword arms were strong. He would be missed.

When Ea had been lost to the depths of the sea of Nefelus, many Champions felt responsible for her death. She was a staunch upholder of order, who gave her life to see the civilizations of the world preserved. She was perhaps, too bold – while she wielded the raw power of Erathis’ indignant fury, she was a delicate creature, and no match for Chillreaver in close quarters. No god could ask for a more devoted follower, and there was no doubt in Amyria’s mind that she had a high place awaiting her in the Hereafter.

Guts’ part in the Coalition’s War had been small, but vital. Only through him could the gap between the mortal world and the githzerai have been bridged, and he remained constantly supportive of Amyria and her goals in the face of his elders. During the attack on Garaitha’s Anvil, he was a member of the strike team that hunted down Kada’ne, managing to defeat him and liberate his crystal key. Being an avenger, his liberal views on divine punishment did not always mesh with Amyria’s own beliefs, but his sense of racial duty to challenge the githyanki was invaluable to the cause. She impressed upon him that his heroic presence would be needed in the near future – battle prowess like his would earn respect among their former enemies, and with the help of Odos, perhaps the blood feud between the gith peoples could someday be healed.

Astonishingly, Keyleth Starfletcher walked into the room. None present had ever expected her to return, but she seemed oddly curious of what their paladin had to say of her. Amyria congratulated Keyleth for her part in destroying the Bitter Glass, but still could not forgive her for the catastrophic faux pas she had committed by drawing her weapon on Telicanthus far too early. The resulting melee put several important political figures at risk, and had things gone ill all of her work ingratiating herself with the political minds in Sayre would have shattered in an instant, and the Coalition might never have been formed. She did not regret her decision to leave Keyleth out of future missions, but only because she did not have the luxury of affording the risk the impulsive elf represented. For what it was worth, Amyria apologized for how she had treated the young archer, and hoped that she was wrong about her worth as a Champion. As Keyleth left, Amyria asked her to give the same message to Lucas.

It was Erdanen who gave thanks to Mr. Paradox for everything he’d done; between piloting the ship, enchanting new gear for the Champions, and helping out on missions, he’d proved himself an irreplaceable asset during the war. However, the bard’s heart was saddened by the child’s involvement in such conflict. He and Amyria agreed that now that Gith was on the throne, he should take a few years to enjoy the rest of his childhood, spending it in the safety of Sayre with his foster father, Gepetto. Erdanen told the changeling boy that he was the little brother he never had, and his home would always be open to him.

Sokaris had also perished at Garaitha’s Anvil, but everyone knew he was only going to meet a fate he had postponed. The dragonborn had never lived in fear of death, and his deeds during the war must have earned him high favor with the Raven Queen. Amyria marveled at his ability to turn the harsher facets of reality into positive forces of change, and his ability to redeem even the darkest of hearts to serve the higher cause.

Still grieving over his uncle’s untimely demise, Thoradin Ironfell was not present. But all who stayed listened to their leader describe his many exploits, both heroic and unusual. Few, if any, of his fellows matched his steadfast heart; even though he worshipped no god, his commitment to justice, order, and kin could be taken as the purest inspiration for any paladin. Amyria sincerely hoped that he would go on to become influential in Overlook, and lead it into the new age of peace.

Zan-kyri’s powers were instrumental in storming Zetch’r’r’s fortress, and if it weren’t for him, Komè would have been lost at sea, and Bejam may never have joined the Coalition. His goal to become as worthy a warrior as Jett was certainly fulfilled, but Amyria voiced her concern that the genasi’s impulsive nature was his greatest downfall. His lack of foresight endangered himself and his allies on numerous occasions, and he would do well to learn from his past mistakes. Even so, she was proud of him for all he had accomplished. Zan bowed deeply, and mentioned that although his reason for journeying beyond the walls of the City of Brass was done, he would never forget the friends he’d made in the Mortal World.

Lastly, Amyria gave thanks to her chosen favorites, starting with Komè. The kalashtar cleric had accomplished more with words and patience than many of his peers had with the mightiest of attacks, and for his espousal of peace, he had been blessed into Sainthood by an angel of Ioun. This marked him as wise beyond measure, and the deva was deeply ingratiated for all he had done. No one (save perhaps Amyria herself) was more devout in their belief that peace could reign once more in both the Astral Sea and the world, and few took the handful of failures suffered by the Coalition so personally. Though he often seemed detached, it was plain to the scrutinizing eye that his heart and soul went into every mission, and he never gave up hope. Amyria asked him to remain with her for a time in Sayre as she contemplated what she would do next.

Jett was still missing, but the fiery passion he brought to the Coalition had never gone out. Those he called true friends were never safer than when they were under his watch, and those he called enemy knew no respite from his fury. He was the textbook example of an indefatigable warrior, able to cut through legions, soak up the most harmful of magics without batting an eye, and swim through rivers of fire without so much as pausing for breath. The growth he’d shown over the months of battle had endeared him to everyone, and Amyria hoped that he would not define himself by his latest mistake.

If Jett was the heart of the Coalition and Komè was its mind, then Erdanen was its spirit. His propensity for levity kept his allies going even in the darkest of times, and his lofty ideals made him well-trusted by Amyria. His upbeat demeanor earned him many friends within the Coalition’s ranks, and his unique mastery over the arcane made him indispensable in the war. Amyria suggested that he take up his father’s place as mayor, now that she would no longer lead the Coalition from the heart of Sayre – but Erdanen pointed out that he was no longer a noble. With her last official act as leader of the Platinum Shield Coalition, she pulled forth her platinum sword and knighted the bard, dubbing him Sir Erdanen Torrance.

As for the two newcomers, Ionen and Blank, Amyria could not be sure of their true worth. She had heard all of their exploits, and was indebted to them for their unexpected help in the sudden end to the war. She hoped to get to know them much better now that the fighting had stopped, and had a feeling they were destined for great things…


Wow. Amazing log entry elfshire. I am wondering, as there is plenty of mention of in in-game, and enough adventure logs and character profiles to support it out of game; Were you planning on making this campaign into a novel or short story? I feel with your writing background and the amount of soul all of us have put into this campaign, that it could easily see print. Just a thought.

Interlude: End of the War

I suppose it could very well make the transition into a novel, though that would involve going into much more detail than the standard logs I’ve been doing. Events that I mention in a paragraph or two, like meetings or battles, would be blown into pages or entire chapters to account for line-by-line dialog or moment-by-moment conflict.

Because of this, the resulting work would be incredibly long. It probably wouldn’t all fit in one volume. We’re talking months or years to finish writing it – that’s a long freaking project to take on, especially considering I’d never be able to see any profit from it. You see, Scales of War was written by a number of WotC’s best and brightest, and writing a novel using their setting, their NPCs, and most of their plot would mean that any attempt to publish it would be shot down immediately.

So a novel is right out. Maybe someday if we do a custom campaign I could do something with it, but I’m afraid the Coalition’s War will never be novelized… unless I win the lottery, retire at 26, and decide to devote a few years of my life to penning a work that will only ever be read by about eight people (you four, two Lansing friends, and my parents).

What I can do is expand upon highlights. I’m still behind on Adventure Logs, but if you talk to me nice, you might get a Christmas or birthday present from me, transforming your favorite Hallmark Moment into a 2-5 page rough draft that will look like it was ripped right out of a fantasy novel of debatable quality.

Interlude: End of the War

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